Using the Throttle Pane
Basic structure of a Throttle Window
There are three panels (or sub-windows) associated with each Throttle window. These are
identified as:
- Control Panel - contains a throttle slider to control the speed of the loco, a forward
and reverse selector, an Emergency Stop action button, and an Idle action button (mostly
used for sound equipped decoders).
- Function Panel - is used to associate the function buttons with the active output
functions of the decoder.
- Address Panel - is used to identify the decoder's address, and to dispatch or release
the identified address.
Note that these three panels are actually windows defined within an overall window, each of
these panels contain their own "minimize" and "close" buttons - as well as can also be
resized. You can actually minimize one or more of these panels within the Throttle window.
When one of these subwindows is closed, is can be reopened through
the View menu.
For details about usage of the
Throttle window menus, see
there.
For details about usage of the
Throttle window toolbar, see
there.
For details about usage of the
Throttles
Preferences, see there.
For
advanced control of a Throttle, see
there.
Address Panel - Assign a Decoder Address to a Throttle
The first thing that needs to happen before any options or buttons in the window become
active, is to assign a decoder's address in the "Address Panel". There are two ways that this
can be accomplished.
Manually enter the decoder's address in the large text box or select an existing Roster entry
though the drop down menu, then click on the "Set" button.
When manually entering an address, be sure to click on the Set button. Without this step, all
throttle actions remain disabled.
Note that there is an option in the
Throttles
Preferences Pane that will enable an automatic look back in the roster when an address
is entered, and eventually trigger an automatic set up of the full throttle if any matching
Roster entry is found. This option is enabled as a default.
After an address is selected, all other controls and options in the throttle window will be
enabled:
- Dispatch - releases the decoder address back to the command station in a "dispatch"
mode. Usually, only one address can be in dispatch state at the command station - all
others are either "in use" or "idle" (released). The controls and options in the throttle
window will become disabled until another address is "Set".
- Release - releases the decoder address back to the command station as "no longer
needed". The controls and options in the throttle window will become disabled until another
address is "Set".
- Program - opens an ops-mode (programming on the main) DecoderPro programmer for the
selected locomotive. It's only active when a roster entry has been selected on the
throttle.
Control Panel - Let's Run a Train
Now that you have established an address for the throttle, you should be able to run the
train on your layout (if your layout is active and the address you entered is valid to a
locomotive on the track). You do this using the "Control Panel".
- The speed step combobox allows to select the speed step setting that will apply to the speed slider UI,
note that this is automatically set to the decoder setting when a throttle is acquired
- The slider will control the throttle speed.
- The Forward and Reverse button its direction.
- The STOP! button will send a emergency stop (DCC speed to -1) message to the
locomotive.
- The Idle one will stop the locomotive smoothly (DCC speed to 0) (if the decoder has
acceleration or braking rates enabled, the loco will speed up or slow down accordingly. If
no momentum values are enabled, the loco will speed up or slow down abruptly.).
Beware of where you click with your mouse pointer in the Control Panel. If you click anywhere
near the slider, your loco may take off on you unexpectedly (more on this below). If you
click anywhere on the words "Forward" or "Reverse", you might change current train
direction.
Control Panel config pane
This pane if accessible by right clicking in the Control Panel pane and opening Properties
menu entry
- The speed display selector allows to select between :
- Speed slider from 0 to 100 (default).
- Display only numerical value of speed step
- Continuous Speed slider from -100 to +100 with automatic direction change when zero is crossed.
- The track slider in real time checkbox updated the speed indicator in real time
- The hide speed selector checkbox allows to hide the speed step setting in the UI
- The switch to continuous speed slider on function: allows to enter a function id (F4 for instance)
that when activated will automatically switch the speed slider display to continuous (and vice versa when deactivated)
The Function Panel
The Function Panel will automaticaly add/remove buttons when a throttle is acquired depending
on the number of function this throttle can manage.
Clicking on the function buttons correlate to pressing the same function button on a
hand-held throttle. The F0 function is normally used for the lights.
This is the basic functionality of the Function Panel. All buttons function act like an on/off
toggle - click once to turn "on"; click again to turn "off".
Function Button config pane
This pane if accessible by right clicking in the AddressPanel pane, on a specific Function
Button and opening Properties menu entry.
Note that for Throttles that have an associated Roster, it is better to define these settings
in the
Function label pane in DecoderPro (however if you
change them here, you can still export these changes to the Roster through the
Export to Roster menu entry).
- Function Number - associates the button with a function number
- Text - customizable button label text
- Font Size - size of text displayed on button, if no icon
- Image Size - size of icon displayed on button, if any
- Latchable - identifies whether the button acts as an "on/off" toggle switch; or as a
momentary switch
- Visible - identifies whether the button is visible in the Function Panel window
- Function off icon, drag'n sdrop any image
- Function on icon, drag'n sdrop any image
By default, the Function Number is associated with the button number that you initially
right-clicked on. For example, in the figures shown above, function number "3" (F3) is being
edited. It is recommended that you leave this number as is, however, you can change this to a
different function number if you really wish. An example of why you might want to do this is
if you really want the "lights" button - which is usually F0 (located as the last/bottom
button by default) - to be located as the first button in the Function Panel.
Warning! If any modifications are done to the
"Function Number" field, verify to make sure that no two buttons are assigned the same
function number - some unwanted consequences may occur.
The Text field will be the most welcome and modified field. By default, it is set similar to
hand-held throttles: F1...F2...F3...etc. The content of the field is pretty much open to the
imagination, however, there is going to be a point where the length of the text is not going
to fit on the button. The Font Size field is available to also assist in getting the wanted
text to fit on the button. A little experimentation will be required here to determine what
looks good for you - and what will fit.
The Lockable check box may be a little confusing at first. When enabled - as it is by default
- it simply means that when the button is clicked on, it will "lock" itself in either an "on"
state or an "off" state. In other words, the button will act as a toggle switch - click once
to turn the function "on"; click again to turn the function "off". The opposite of this
action is what happens when the check box is disabled. Then the button acts like a momentary
switch - supplying a momentary "on" command for as long as the mouse button is clicked and
held over the button. When the mouse button is released, an "off" command is sent to the
function. A good example of where one might want to use this is when customizing a throttle
setup for a sound decoder. The horn/whistle is closer to functional when this option is
disabled. Depending on the speed of the computer system and the DCC system, short and quick
click and releases would provide a short blast of the horn or whistle. Holding down the
button a little longer would produce a longer held blast of the whistle.
The lockable state of each button is updated from the mathing roster entry if any, or from
the DCC throttle itself, as updated by the layout connector on a throttle acquisisiton event.
The Visible check box allows for the "removal" of unwanted buttons. By default, all function
buttons are enabled as "visible" so that they can obviously be seen. But if there is only a
single function being used - for example the "lights" (F0) - then this option does provide
the ability to "hide" all of the other buttons.
Warning! Disabling the "Visible" check box should be
one of the last steps performed during this customization process. The reason for this is
that once the button is marked as "invisible" (by removing the check box), it is indeed
invisible to the user and therefore can't be right-clicked on with the mouse in order to get
the "Edit Function Button" window back. To make all buttons see
throttle menu entry "View->Show All Function Buttons."
Button function icons are customizable by drag'n drop or by right clicking, to remove curent image,
or use a shorcut to get to the JMRI icon ressources folder. Note that SVG files are supported,
being vectorial, they will be resized nicely.
If necessary (no existing similar file), droped files are copied into your JMRI ressource folder.
If you're editing an existing roster entry, it will be updated accordingly. (see
throttle menu entry
"Edit->Export current throttles customization to roster").
Jynstruments
See
there for more informations about
Jynstruments.
The Throttle Window is Jynstrumentable, particularly with more advanced function
controls.
A few sample
Jynstruments are delivered, some for function control, others for camera image integration
into a JMRI throttle window, roster image display etc...
Note that Throttle Window toolbar is Jynstrumentable too,
so here we drop the Jynstruments on the window contentitself, not on the toolbar.